I signed up for this class last-minute after the faculty opened up a new section, which pushed me to take 3 studios in a semester. Initially I disliked Maya because it was giving me a lot of problems and I was a Photoshop newbie. Gradually, I found myself liking it more and more, and now I really do miss the class. I've learned quite a lot from it, and my professor Dave Gustlin is awesome.
Here are the renders of my projects.
Our first real project, a Native American shield. We learned how to make UV maps and color maps.
A Civil War-era belt buckle. This project taught us how to paint bump maps in Photoshop.
An old trade knife. We applied a specular map [for shininess] plus the color maps and bump maps. Probably one of my favorites of the class projects.
A bullet and cartridge. Taught us how to use AO maps and reflections.
A Native American war club. This was a last-minute-proposed project when my professor, Dave, decided we should learn how to model using NURBS [Non-uniform Rational B-Splines]. Yeah, I don't know what that means. The feather was just an image that was fixed up in Photoshop.
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